Like ships in the night, you're passing me by
These teams look decent. However, I do think they have some problems.I was recently playing a little bit more of BW NU and I think this is a really cool meta to play arounD with. Hazards are still everywhere and it feels a bit different without Defog as the second viable hazard clearing option, but I enjoy playing offensive/balance teams and was wondering if I could get some critique on some teams and the thoughts I have while making them:
Click the sprites to see the teams!
Team 2:I decided to start with Tauros with the standard Life Orb set to provide the power needed to hit most of the tier for at least neutral damage while still taking advantage of passive walls like Alomomola or Weezing. Golurk provides an immunity to Fighting and takes on the Rock- and Steel-types Tauros struggles against, and is the team’s rocker while still providing great offensive presence. I wanted a specially and physically defensive backbone, and Ludicolo + Garbodor seemed to complement each other excellently. Ludicolo covered Garb’s weakness to Ground moves while Garb covered against Poison and the rare Bug moves. Alolomola was there for wish support and providing utility with Knock off. Gurdurr provided a wincon with Bulk Up and gave it the role of a priority user.
Since hazards are quite powerful in BW, I decided to capitalize on it. I chose to start with Mandibuzz to prevent slower Pokemon, like Roselia and Alomomola, to support teammates with hazards and wish passing respectively. Roselia and Seismitoad complemented each other well, with Roselia providing a 4x resistance against Toad’s only weakness, while Toad covered against Rose’s vulnerability to physical attacks. Both provided the mandatory hazards needed to chip away against the opposing team. RestTalk might not be great in this generation, but Throh’s excellent special bulk (and decent physical bulk even uninvested) alongside Leftovers makes it an annoying phazer to deal with, especially with knock off to mess with Pokemon relying on iteams, like NFE mons and bulky mons like Seismitoad and Regirock. Misdreavus provided a Ghost-immunity and utility to discourage physical attackers and a second option to annoy slower teams. Kangaskhan rounded the team off with its dual priority, making the most out of hazard damage and can prevent sweepers from getting out of control.
First off, to some extent both of these teams are going to struggle vs someone who just leads Charizard and lets it chunk you before Rocks have made its life hard. For the first team, I think this can be remedied with a bulkier Golurk that can lead right into Charizard and not worry about it. For the second team, it's a lot harder to find a reliable fix, though Rindo Berry Seismitoad may be an option.
I think the second team also is going to have some serious issues with HP Grass Rotom-Fan though I don't have a great suggestion there either other than the aforementioned Rindo on Toad, which may help somewhat. At the very least you are already Jolly Kangaskhan, so that helps with Rotom a ton.
Sub Bulk Up Braviary (and also to some extent Scarf and Band Braviary) also look like a large threat to both teams (if you catch the theme of all these threats... basically I'm not sure you're respecting flying types in general). 0 SpA Ludicolo and Seismitoad never break a sub, and 0 SpA Rose rarely does either. Alomomola is also free set up opportunities, and Missy is sort of a problem too, if Braviary creeps just a bit more on speed to beat out the dex Missy set, which it sometimes does. Meanwhile, neither of the team really has anything that wants to take Brave Birds. 0 Atk Garbodor Rock Blast is also not gonna do anything once Braviary gets its first Bulk Up. A 3 hit is only a roll to even break the sub, and a 4th or 5th hit won't be doing much either. Mandibuzz somewhat helps keep it in check on the second team, but if you always have to hard switch into Mandibuzz any time Braviary touches the field, you're probably in trouble, since it's not even a resistance and Rocks might be up.
In general, I think you should be aiming to get a flying resist on most teams (Regirock, Rotom-S or -F, Eelektross, Carracosta being the most common) unless you are generally fast enough or neutral enough to these mons for them not to be a concern. These two teams however tend to be slower and weaker to the powerful mons of that attacking type than I'd generally recommend.
I think there are likewise some probable issues vs some Psychic types, Gardevoir in particular.